Pick one club to win each gameweek. Win and you’re through; draw or lose and you’re out. You can’t use a club again until you’ve used them all. Last one standing wins.
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GW6 win chances · deadline
From a goals model built on Fantasy club strength, this season’s scores, xG, and xG conceded. Hints only. You make the call.
| Club | Opponent | Difficulty | Win % | Draw % | Loss % | Risk | Plan |
|---|---|---|---|---|---|---|---|
|
|
TOT H | 2 | 55% | 25% | 20% | Fair | Planner pick |
|
|
AVL A | 3 | 46% | 27% | 27% | Fair | — |
|
|
LEE H | 3 | 46% | 28% | 26% | Fair | — |
|
|
FUL H | 2 | 44% | 25% | 30% | Risky | — |
|
|
BOU H | 3 | 44% | 25% | 31% | Risky | Save for GW8 |
|
|
MCI H | 4 | 41% | 26% | 32% | Risky | — |
|
|
SUN A | 3 | 40% | 24% | 36% | Risky | Save for GW7 |
|
|
EVE H | 3 | 38% | 29% | 32% | Risky | — |
|
|
CRY A | 3 | 38% | 28% | 34% | Risky | — |
|
|
COV A | 2 | 38% | 28% | 34% | Risky | — |
|
|
BHA H | 3 | 36% | 24% | 40% | Risky | — |
|
|
NEW H | 3 | 34% | 28% | 38% | Risky | — |
|
|
NFO H | 3 | 34% | 28% | 38% | Risky | — |
|
|
LIV A | 4 | 32% | 26% | 41% | Risky | Save for GW11 |
|
|
HUL A | 2 | 32% | 29% | 38% | Risky | Save for GW10 |
|
|
CHE A | 4 | 31% | 25% | 44% | Risky | — |
|
|
IPS A | 2 | 30% | 25% | 44% | Risky | — |
|
|
BRE H | 3 | 27% | 27% | 46% | Risky | — |
|
|
ARS A | 5 | 26% | 28% | 46% | Risky | — |
|
|
MUN A | 4 | 20% | 25% | 55% | Risky | — |
Best path for the next 6 gameweeks
-
GW6
MUN 55%
-
GW7
BHA 61%
-
GW8
CHE 51%
-
GW9
BRE 47%
-
GW10
EVE 56%
-
GW11
MCI 56%
Path odds: 2.6%. Each club is used once, in the order that gives the best chance of surviving every week.