Every Fantasy point starts with something a player does in a real Premier League match. Here’s what earns and costs points this season, and how your players’ points become your gameweek score.
Points at a glance
Points per match, by position. A dash means that position can’t score it.
| Action | GKP | DEF | MID | FWD |
|---|---|---|---|---|
| Playing 1–59 minutes | 1 | 1 | 1 | 1 |
| Playing 60+ minutes Instead of the 1, not on top of it | 2 | 2 | 2 | 2 |
| Goal | 10 | 6 | 5 | 4 |
| Assist | 3 | 3 | 3 | 3 |
| Clean sheet Needs 60+ minutes | 4 | 4 | 1 | — |
| Every 2 goals conceded While he’s on the pitch | −1 | −1 | — | — |
| Every 3 saves | 1 | — | — | — |
| Penalty save | 5 | — | — | — |
| Defensive contributions 10 for defenders, 12 for midfielders and forwards | — | 2 | 2 | 2 |
| Bonus Top three in the match | 1–3 | 1–3 | 1–3 | 1–3 |
| Yellow card | −1 | −1 | −1 | −1 |
| Red card Includes any yellow | −3 | −3 | −3 | −3 |
| Own goal | −2 | −2 | −2 | −2 |
| Penalty miss | −2 | −2 | −2 | −2 |
Minutes
A player who gets on the pitch scores 1 point, even for a minute off the bench. Play 60 minutes or more and that becomes 2. Stoppage time doesn’t count towards the 60.
Why it matters: minutes are the floor under every score. A cheap player who starts every week quietly beats a star who sits on the bench, and clean sheets need those 60 minutes too.
Goals & assists
The deeper the position, the more a goal is worth: 10 for a goalkeeper, 6 for a defender, 5 for a midfielder and 4 for a forward. An assist is 3 for anyone.
An assist goes to the player on the scoring side who:
- makes the final pass or touch before the goal (one touch from an opponent on the way is allowed)
- has a shot saved, blocked or off the woodwork, and a team-mate scores the rebound
- forces an opponent into an own goal with a shot or pass
- wins a penalty or free-kick that’s scored directly, unless he takes it himself
Positions are set by Fantasy, not by where a player lines up. A winger listed as a defender still scores 6 a goal, which is why those players are so popular.
Clean sheets & goals conceded
If his side doesn’t concede while he’s on the pitch and he plays 60 minutes or more, a goalkeeper or defender scores 4 and a midfielder 1. Forwards don’t get clean sheet points. A player subbed off after 60 minutes keeps his clean sheet even if his side concedes later.
Goalkeepers and defenders lose 1 point for every 2 goals their side concedes while they’re on the pitch: one for two goals, two for four, and so on.
Saves
Goalkeepers score 1 point for every 3 saves and 5 for each penalty save. A keeper on a busy side can make up for conceding with saves and bonus.
Defensive contributions
Outfield players earn 2 points for enough defensive work in one match:
- Defenders: 10 clearances, blocks, interceptions and tackles combined
- Midfielders and forwards: 12, with ball recoveries counting too
It’s capped at 2 points a match, so 20 tackles still scores 2. Goalkeepers can’t earn it. Defensive midfielders and busy centre-backs pick these up most often, even when their side concedes.
Bonus points
After each match, the Bonus Points System (BPS) rates every player from dozens of match stats. The top three get bonus: 3 for the best, 2 for second and 1 for third.
Ties share the higher reward, and the next place drops back:
- Tied first: both get 3, and the next player gets 1
- Tied second: first gets 3, and both tied players get 2
- Tied third: first gets 3, second gets 2, and both tied players get 1
This season the BPS gives a little less for clearances, blocks and interceptions (so defenders don’t double up with defensive contribution points), and a little more to goalkeepers and attacking players. Taking on an opponent and losing the ball no longer costs bonus.
Cards & mistakes
- Yellow card: −1
- Red card: −3, including any yellow he’d already had, so a second yellow costs 3 in total
- Own goal: −2
- Penalty miss: −2
A player sent off still loses points for goals his side concedes after he goes off, if he’s a goalkeeper or defender.
Your gameweek score
Your players’ points become your score like this:
- Starting XI: only your 11 starters score. The bench doesn’t, unless you play Bench Boost.
- Captain: his points are doubled. If he doesn’t play at all, your vice-captain’s are doubled instead. If neither plays, nobody’s are.
- Triple Captain: the chip makes it three times instead of two, for one week.
- Bench Boost: all 15 players score for one week.
- Automatic substitutes: after the gameweek, a starter who didn’t play is replaced by the first bench player in your bench order who did, as long as your formation stays valid (at least 3 defenders and 1 forward). Only your bench goalkeeper can replace your goalkeeper.
- Double and blank gameweeks: a player whose club plays twice scores in both matches; a player whose club doesn’t play scores nothing.
- Transfer hits: each transfer beyond your free ones costs −4, taken off that week’s score.
Chips, free transfers and deadlines are in How to play.
A worked example
Your captain is a defender. He plays the full 90 minutes, his side wins 2–0, he makes 11 clearances, blocks, interceptions and tackles, and he picks up a yellow card. He also gets 2 bonus points.
- 60+ minutes: 2
- Clean sheet: 4
- Defensive contributions: 2
- Yellow card: −1
- Bonus: 2
That’s 9 points, doubled to 18 as your captain. If he’d also scored, that’s another 6 before doubling.
When points are final
Points update during matches. Projected bonus appears after about 20 minutes and moves until the final whistle. Scores become final at 09:00 UK time the morning after the gameweek’s last match, once the match data has been checked. Bonus and defensive contribution points can still change before then.
On Pitchline: Live shows each of your players’ points as they come in, with the bonus race and likely automatic substitutes. Metrics explains the columns. Always check the official FPL rules if anything here looks different.